Skip to main content
Back

Isometric Shotgun (Abduction/Adduction)

BeginnerStrengthTier T0
Isometric Shotgun (Abduction/Adduction)

Alternating adduction and abduction isometrics often taught by clinicians for SI pain relief. Can help 'reset' SI joint position.

Targets: SI Joint

Stop if

Choose an easier exercise if pain reaches 6 out of 10 or becomes sharp. Stop and rest if pain reaches 8 out of 10.

This is the general ClapMove rule. This exercise has no extra stop rule of its own.

  • Pain 6 out of 10 or more: choose an easier exercise.
  • Pain 8 out of 10 or more: stop and rest.

Equipment needed

  • Works at home

Home Options

  • pillow or cushion

No equipment? Try: pillow, small ball

Dosage

1

Sets

5

Reps / Time

30 sec

Rest

5 rounds of alternating 5 sec holds

Tempo

Step-by-Step Guide

Set up

  • Lie on your back with knees bent
  • Have pillow ready between knees
  • Hands ready on outer knees
  1. Isometric Shotgun (Abduction/Adduction) - Step 1 of 5: Press knees outward against hands for 5 seconds

    Step 1 of 5

    Press knees outward against hands for 5 seconds

  2. Isometric Shotgun (Abduction/Adduction) - Step 2 of 5: Relax briefly

    Step 2 of 5

    Relax briefly

  3. Isometric Shotgun (Abduction/Adduction) - Step 3 of 5: Place pillow between knees and squeeze for 5 seconds

    Step 3 of 5

    Place pillow between knees and squeeze for 5 seconds

  4. Isometric Shotgun (Abduction/Adduction) - Step 4 of 5: Relax briefly

    Step 4 of 5

    Relax briefly

  5. Isometric Shotgun (Abduction/Adduction) - Step 5 of 5: Continue alternating

    Step 5 of 5

    Continue alternating

Breathing

  • Breathe normally throughout
  • Don't hold breath during holds

Form Cues

  • Moderate effort - not maximum
  • Keep breathing throughout
  • Alternate smoothly
  • Feel both inner and outer thighs work

Common Mistakes to Avoid

  • Using maximum effort
  • Holding breath
  • Skipping rest between contractions
  • Tilting pelvis during contractions

Safety Information

Stop if groin pain or SI pain increases.

Progressions

Longer holds, more rounds

Regressions

Shorter holds, lighter effort